So you need to keep watching the game, hoping that something happens so you can click something and at least pretend you are playing a game. This is like the next turn in Civilization 6 except Stellaris runs in real time. The DLC adds a lot to the game, but like I said, more is not always better.Another longstanding issue in the game is the waiting. A lot of players would change a lot about Stellaris, especially on PS4. Then I would give players the option automate many of the tasks in this game like surveying systems, building housing, and responding to pirates. If I was in charge of fixing this game, I would start by taking away factions, edicts, most of the +5% techs, blockers on planets, much of the diplomacy screen, a few redundant buildings, the ship designer, and about 1/2 of fleet management. Finding relevant info feels like a hidden object game. More is not always better and Stellaris proves this. Best I can say is that this game fills a niche that others do not and it played well on PS5.The big issue on PS4 are the many, many menus that clutter the screen. Instead they created a frustrating interface for controllers. Paradox could have implemented some of those ideas for PS4. If you played this on PC, you probably saw all of the quality of life mods. The user interface is obtuse, bloated, and impenetrable for new users. The user interface is obtuse, bloated, andStellaris was already a problematic game on PC? And the PS4 version makes those problems worse. Stellaris was already a problematic game on PC? And the PS4 version makes those problems worse.
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